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last updated 04/18/11 by K.Nabity

League Information |  League Rules |  Registration |  Teams |  Schedule & Results |  Playoffs

Spring 2011 T/Th League

Congratulations to Joystick, Spring League 2011 Champions!


 

More photos from Finals, Semis, and Pool games. Courtesy Quan Nguyen

Playoffs: 10am-6pm on Saturday, April 16th at Benedict. All teams will play a minimum of 2 games on Saturday.

Pools

Asteroids Pool
Joust
Huck Hunt
Poison Dart Frogger
Pac-Man Ate My Sisiter
Blockout Pool
The Boss Level
Zaxxon, Zax Off
PONG
Tetris
Centipede Pool
Disc Space Invaders
Joystick
Mike Tyson's Huck Out!!
Blue Yoshi
Defender Pool
Golden Tees
It's On Like Donkey Kong
Discs of TRON
Mario's Magic Mushrooms

Playoff Schedule

Pool Game 1 will take place at regular T/Th game times during the week of April 11th.

Saturday, April 16th, schedule:

Round Start Time Soft Cap Hard Cap
Pool 2 10:20 11:45 11:55
Pool 3 12:05 1:30 1:40
Semis 2:00 3:25 3:35
Finals 3:50 5:30 5:40

Asteroids Schedule
Team Field Team
T Joust 11 13 Pac-Man
R Huck Hunt 15 11 Poison Frogger
2 Joust 15 4 Poison Frogger
2 Huck Hunt 11 15 Pac-Man
3 Poison Frogger -- -- Pac-Man
3 Joust W L Huck Hunt
Blockout Schedule
Team Field Team
T Boss Level 15 12 Tetris
R Zaxxon, Zax Off 15 5 PONG
2 Boss Level 15 10 PONG
2 Zaxxon, Zax Off 8 15 Tetris
3 Boss Level -- -- Zaxxon, Zax Off
3 PONG -- -- Tetris
Centipede Schedule
Team Field Team
T Joystick 12 7 Mike Tyson
R Disc Space 12 5 Blue Yoshi
2 Disc Space 14 11 Mike Tyson
2 Joystick 15 3 Blue Yoshi
3 Disc Space 11 12 Joystick
3 Blue Yoshi -- -- Mike Tyson
Defender Schedule
Team Field Team
T Donkey Kong 15 8 Discs of TRON
R Golden Tees 15 0 Mario
2 Golden Tees 15 3 Discs of TRON
2 Donkey Kong 15 10 Mario
3 Mario 11 8 Discs of TRON
3 Golden Tees 11 9 Donkey Kong
Semis
Team Field Team
S1 Pac-Man 11 14 Golden Tees
S2 Boss Level 6 15 Joystick
Finals
Team Field Team
F Golden Tees 12 13 Joystick

Playoff Rules

The same as General League Rules with the following exceptions:

  • Points:

      All games to 15, win by 2

  • Caps:

    For capping purposes, a point is considered to begin immediately after the preceding goal is scored.

    • Softcap at 20 minutes before end of game
      • Add two to highest score.
      • Play to the lesser of 'highest + 2' or 15.
      • First to that score wins (no need to win by 2).
    • Hard cap at 10 minutes before end of game
      • Finish the current point. The game is over unless it's a tie.
      • If the game is tied, play one more point.
    • If the lights go out before a game is officially over, the game will end immediately. If the disc is in the air when the lights go out and it is caught in the dark in the end zone for a score, it will count. In any other situation, the game will immediately end even if it is mid-point. If the game is tied, the game will be scored as a tie.

Subject to Change.

If you have any questions, please contact the director.