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last updated 01/25/08

League Information |  League Rules |  Registration |  Teams |  Schedule |  Results |  Playoffs

Spring Hat In (spite of) Tempe: League '08

Basics

We will play by the Ultimate Players Association Eleventh Edition Rules of Ultimate. For specifics on these rules, you can visit UPA's Rules Page. The league directors will also always have a copy of the rule book at the fields.

League Specific Rules

Playoff Exceptions to these Rules

  1. Men/Women ratio (note: this may change based on the number of women that sign up)
    • Men/Women default ratio is 5/2
    • Teams may elect to play 6-1 if short on women, if both captains agree. Any mutually-agreed upon modification by the captains of a particular regular-season game, based on the number of players available, is ok.
    • Offense cannot dictate 4/3, unless of course it is agreed upon by both teams' captains before the game.
  2. Points:
    • Games to 15
    • Win by 2
    • Cap at 17
  3. Mirror:
    • Mirror at half
    • No halftime
  4. Caps:
    • Softcap at 20 minutes before end of game
      • Add two to highest score.
      • Play to the lesser of 'highest + 2' or 15
      • First to that score wins (no need to win by 2).
    • Hard cap at 10 minutes before end of game
      • For capping purposes, a point is considered to begin immediately after the preceding goal is scored.
      • Finish the current point. The game is over unless it's a tie.
      • If the game is tied, play one more point.
    • If the lights go out before a game is officially over, the game will end immediately. If the disc is in the air when the lights go out and it is caught in the dark in the end zone for a score, it will count. In any other situation, the game will immediately end even if it is mid-point. If the game is tied, the game will be scored as a tie.
  5. Timeouts:
    • 3 timeouts per game, max 2 per half
    • After softcap horn blows, no timeouts
    • No timeouts in hardcap
    • No subs in a timeout
Pull Rule:
  1. If disc lands on the playing field (or end zone)
    • play from where it lands
    • do NOT walk it up to the line
  2. If disc lands out (player has following options)
    1. call middle (if disc goes out the side in FRONT of the brick line) - take disc to the middle at the point where the disc last crossed the perimeter line
    2. call brick (if disc goes out anywhere BEHIND the brick line) - take the disc to the middle at the brick line (20 yards)
    3. play from the closest spot on the playing field proper (not the end zone) to where the disc last went out
      • side line if in front of the end zone
      • closest front corner if behind the end zone and went out the side
      • straight up to the line if it goes out the back
  3. If disc lands in and ROLLS out
    • play from spot on the playing field proper (not end zone) where the disc rolled out
      • side line if in front of the end zone
      • closest front corner if behind the end zone and went out the side
      • straight up to the line if it goes out the back
Early Game Schedule
  • 6:00 - warm-ups
  • 6:15 - 5 minute warning (captains flip for pull)
  • 6:20 - games begin (promptly)
  • 7:45 - softcap (add two to highest score and play to that)
  • 7:55 - hardcap (finish the current point. If tied, play one more)
  • 8:00 - beers & cheers
Late Game Schedule
  • 8:00 - warm-ups
  • 8:10 - 5 minute warning (captains flip for pull)
  • 8:15 - games begin (promptly)
  • 9:40 - softcap (add two to highest score and play to that)
  • 9:50 - hardcap (finish the current point. If tied, play one more)
  • 10:00 - beers & cheers (also, lights out)

Subject to change.

If you have any questions, please contact the directors.